package capricornus.actor
{
	import capricornus.actor.interactive.NonePlayerInteractiveController;
	
	import flash.utils.ByteArray;

	/**
	 * 场景上的物件
	 * @author kael
	 * 
	 */	
	public class NonePlayer extends Actor
	{
		public function NonePlayer()
		{
			super();
		}
		
		public static function createFromBytes( byte:ByteArray ):NonePlayer
		{
			return null;
		}
		
		override protected function createInteractiveController():void
		{
			_interactiveController = new NonePlayerInteractiveController( this );
		}
	}
}